/* CoralCube | Massively Multiplayer Online Role-Playing Game(MMORPG) Emulator.
|* 
|* Copyright (C) 2005-2010 MaNGOS <http://getmangos.com/>
|*               2008-2010 TrinityCore <http://www.trinitycore.org/>
|*               2008-2010 CoralCube <http://www.CoralCube.com/>
|*
|* This program is free software. You can redistribute it and/or modify it under the terms of 
|* the GNU General Public License as published by the Free Software Foundation, either 
|* version 2 of the License.
|*
|* This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY, 
|* without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. 
|* See the GNU General Public License for more details.
|*
|* You should have received a copy of the GNU General Public License along with this program. 
|* If not, see <http://www.gnu.org/licenses/>.
|*/

#include "PassiveAI.h"
#include "ReactorAI.h"
#include "CombatAI.h"
#include "GuardAI.h"
#include "PetAI.h"
#include "TotemAI.h"
#include "CreatureEventAI.h"
#include "RandomMovementGenerator.h"
#include "MovementGeneratorImpl.h"
#include "CreatureAIRegistry.h"
#include "WaypointMovementGenerator.h"
#include "CreatureAIFactory.h"
#include "SmartAI.h"

//#include "CreatureAIImpl.h"
namespace AIRegistry
{
    void Initialize()
    {
        (new CreatureAIFactory<NullCreatureAI>("NullCreatureAI"))->RegisterSelf();
        (new CreatureAIFactory<TriggerAI>("TriggerAI"))->RegisterSelf();
        (new CreatureAIFactory<AggressorAI>("AggressorAI"))->RegisterSelf();
        (new CreatureAIFactory<ReactorAI>("ReactorAI"))->RegisterSelf();
        (new CreatureAIFactory<PassiveAI>("PassiveAI"))->RegisterSelf();
        (new CreatureAIFactory<CritterAI>("CritterAI"))->RegisterSelf();
        (new CreatureAIFactory<GuardAI>("GuardAI"))->RegisterSelf();
        (new CreatureAIFactory<PetAI>("PetAI"))->RegisterSelf();
        (new CreatureAIFactory<TotemAI>("TotemAI"))->RegisterSelf();
        (new CreatureAIFactory<CombatAI>("CombatAI"))->RegisterSelf();
        (new CreatureAIFactory<ArchorAI>("ArchorAI"))->RegisterSelf();
        (new CreatureAIFactory<TurretAI>("TurretAI"))->RegisterSelf();
        (new CreatureAIFactory<CreatureEventAI>("EventAI"))->RegisterSelf();
        (new CreatureAIFactory<AOEAI>("AOEAI"))->RegisterSelf();
        (new CreatureAIFactory<VehicleAI>("VehicleAI"))->RegisterSelf();
        (new CreatureAIFactory<SmartAI>("SmartAI"))->RegisterSelf();

        (new GameObjectAIFactory<GameObjectAI>("GameObjectAI"))->RegisterSelf();
        (new GameObjectAIFactory<SmartGameObjectAI>("SmartGameObjectAI"))->RegisterSelf();

        (new MovementGeneratorFactory<RandomMovementGenerator<Creature> >(RANDOM_MOTION_TYPE))->RegisterSelf();
        (new MovementGeneratorFactory<WaypointMovementGenerator<Creature> >(WAYPOINT_MOTION_TYPE))->RegisterSelf();
    }
}
